In 2018, I inherited the ECCO 100: Intro to Computing course for an adult learner undergraduate program. My goal was to completely revise the course to make it relevant for adult learners and move from a traditional approach to a project-based approach. 

Since this is a 100 level course, I incorporated elements that will aid the learners in completing future coursework and their final capstone project.

COURSE OBJECTIVES

1. Display understanding of digital literacy concepts (ISTE 1)
2. Recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in safe, legal, and ethical ways. (ISTE 2)
3. Accurately evaluate online content to construct knowledge. (ISTE 3)
4. Deploy various technologies within a design process to solve problems by creating new, useful, and imaginative solutions. (ISTE 4)
5. Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals (ISTE 6)

International Society for Technology in Education (ISTE) 2018 Student Standards

ARTIFACTS

Course introduction video created with Camtasia and PowerPoint.

Gamification

I integrated gamification elements using Badges. The badges were designed using Adobe InDesign and published using Badgr. Due to university privacy requirements, an example is not included.

Coursework Examples

Project: Analyze a Mentor Text

In this assignment, students selected a mentor text and developed a critical analysis of it. They shared their analysis using their choice of 21st Century digital tools.

Choose a Mentor Text/Media. A mentor text is a work of communication used to inspire or generate creative work. Your mentor text should be relevant, interesting, and important to you.

Choose a Medium: Select one of the following options for producing your project.

  • Compose a blog post
  • Compose a short video
  • Compose a podcast
  • Compose an animated video

Whatever medium you choose, your creative work will provide a summary and critical analysis of the mentor text, developing an interpretation of the work as informed by concepts from the readings.

Student Submission

Discussion: Creativity vs. Innovation

Students watched the video below then posted a response to the listed questions.

https://www.youtube.com/watch?v=h7kKiL4I0DQ&feature=emb_title
Source: LinkedIn Learning

Are you creative or an innovator?

These terms are often used interchangeably but are very different. Watch the video to learn more.

Prepare a reply sharing:

  • Your overall reflection on the video
  • Whether you tend to be more creative or an innovator
  • What you learned about yourself in the video
  • Two or three ways you can apply what you learned to your professional life

You may choose the format for your reply.

  • 3-5 min. narrated powerpoint
  • 3 min. video using Arc or Adobe Spark
  • 2 paragraph written reply
  • 3 min. Animated video

E-portfolio Project

The course project was the development of an online portfolio. In week 1, the students built their portfolio site using Wix or WordPress. Each week the students posted their work and 1 blog post.

I provided explainer videos for basic web design in Wix and WordPress.


Student Testimonials

Christa

Jan Term 2020

One of the most valuable skills I have learned in this class is research, including where to find legitimate, reliable online sources, how to analyze them, how to properly cite a source, and how to use the information I find to communicate my ideas in a meaningful way.

Anita

Summer 2019

ECCO100 has been a great look into technology, digital media, digital literacy, and all of the options to be able to create both functional and fun digital content. I have loved getting to advance my skills and interact with fellow students as well.

This work by Lynne MacBain is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License. Permissions beyond the scope of this license may be available at www.lynnemacbain.com

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